Sport

In the context of computer science, „sport“ does not have a specific technical definition like other terms in the field. However, it can refer to various aspects depending on the context in which it is used. For instance, it might relate to the categorization or analysis of sports data, such as player statistics, game outcomes, or performance metrics within software applications or databases. Additionally, „sport“ may appear in the context of sports simulations, video games, or applications that involve tracking scores, managing teams, or allowing users to engage with sports-related content. Overall, in computer science, „sport“ generally pertains to the intersection of technology and sports, involving data analysis, game development, or sports management applications.